In third quarter the most difficult part of all the other was UVW unwrapping. Yes. This involved in allowing you to assign texturing coordinates to your objects and sub-object selections. You could also edit those coordinates by hand. Why is this difficult? My main reason is because it takes up a lot of time to unwrap your UVW map correctly. For advanced 3d modeling in 3ds Max, your models such as a figure or animal will have many curved surfaces to deal with. Any suggestions? Watching a series of tutorials on UVW wrapping and unwrapping will help, just like on any other topic with your modeling projects. Although I have to warn, some tutorials you are looking for will take up possibly thirty minutes, fifty minutes, or even up to an hour. The options are up to you. The UVW experience was in fact very time consuming.
Overall summary;
Source; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D-htm.html
0 Comments
Leave a Reply. |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
Categories
All
Last Updated by 5/24/19
|