As having a few days left in school as a Sophomore, my experiences with this class of DDA II has been great to say. The course included six different special units, and some of them were easy to learn and conquer. Considering the main takeaways of this class, I would say it is about knowing how to render our final pieces of work. It is a very crucial key to be the success after many hours and minutes of hardworking. You must be able to learn and know which type of render is necessary for your modeling project. The result is what the teacher wants and to expect how much have your modeling skills have improved. During the four quarters of the period, some assignments were easy, and some of them were more challenging to subdue. Therefore, the grade book of mine is punched in by a few zeros. My grade went down a bit sometimes. In the end though, I was able to learn and understood more about the previous unit subjects, and went back to do them and eventually turning them in, scoring a better grade. However on the final late fourth quarter, there were a few rewarding experiences that I both encountered and enjoyed. One big time to relieve my low grade was when the exams practice review came out. We were expected to make many attempts to try and prepare ourselves for the final exam. After turning them all in with a highest grade I could get in each one of them, it was altering the knowledge of mine and remembering the previous unit subjects we went over not long ago. The biggest rewarding experience that I think was the most successful, was turning in my 15 seconds long animation project. It was something very fun to do, but also as the final work for the quarter, it saved my low grade. The astonishing final renders of my animation made me proud of my production process. That is the most memorable part of my work. The great skill I learned in this class was the good use of patience. When it came to harder assignments to deal with, it usually will take up a big while if going for the best final result. I intend to use this technique, as it help reduce the stress and giving it more time to process and work its way through. But with most of the work done, working in this class helped gain a lot of knowledge in the practice of 3d modeling, much better than last year, and many improvements had been established. My views are positive for this period. Overall Summary:
0 Comments
|
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
Categories
All
Last Updated by 5/24/19
|