The quarter is almost over, and we are now doing animation in 3ds Max. This time, you're able to make objects move around and what I learned is that you can move them around with the pivots of your objects. Whatever you animate, in 3ds Max it is controlled or handled by a controller, which is a plug-in that handles interpolation of all animated values. In the bottom of your work space, where the main controls for the animations are, there is an animation playback within your view ports. Overall, this was my first time to work with animation in 3ds Max. It provides such a variety of kinds of ways to do your animation.
Overall Summary;
Source; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-FC0BE460-9BA8-4221-AEA6-ACB6ECA4AE9B-htm.html
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Recently I've got bored, so I realized I had to find a game that was mobile and I moved to battleships now. Warship Blitz as I called it, is an online naval warfare game that is WW2-era. This game was made by Wargaming, which currently has over 7 million players playing worldwide. The graphics are excellent. Just like my previous games, it does destroy other players if you're lucky. Torpedoes, artillery, and guns arms all ships. The more you battle and kill, the more experience you get, to use and research for the next ships that are more powerful. I've only played this game in the final late quarter, so it's obvious that I'm liking it so far. I recommend this for anyone who loves battleships.
Overall summary; -Naval warfare -Sink other ships as objective -World war 2-era source; wowsblitz.com/en/game/ It is almost near the end of the quarter, and I want to talk about what I handled with in 3Ds Max. When I was working with primitives, the tutorials I watched showed me working with modifiers. Modifiers was one of my favorite to work with. What do they do? Modifiers help you sculpt and edit your objects. They basically change the geometry and properties of your objects. In my experience, so far there are a few that I already have learned to use such as Taper, Noise, Bevel, Symmetry, and Edit Mesh. Using a sub-object selection, they can be applied on all of the shape or part of the shape. Good effects examples would be Twist and Flex. After all, it should be simple, because you're manipulating the shape and giving it an effect that you desire. It's unlimited as well, so be creative on what you make.
- Overall Summary;
Source;knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-79998C44-22AA-4485-9608-51630079E5A7-htm.html |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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