It is almost near the end of the quarter, and I want to talk about what I handled with in 3Ds Max. When I was working with primitives, the tutorials I watched showed me working with modifiers. Modifiers was one of my favorite to work with. What do they do? Modifiers help you sculpt and edit your objects. They basically change the geometry and properties of your objects. In my experience, so far there are a few that I already have learned to use such as Taper, Noise, Bevel, Symmetry, and Edit Mesh. Using a sub-object selection, they can be applied on all of the shape or part of the shape. Good effects examples would be Twist and Flex. After all, it should be simple, because you're manipulating the shape and giving it an effect that you desire. It's unlimited as well, so be creative on what you make.
- Overall Summary;
Source;knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-79998C44-22AA-4485-9608-51630079E5A7-htm.html
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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