With Illustrator done for now, I moved onto a new unusual objective about videos/audio. This was something I've never handle with, and I'm not a photography or camera guy expert. But it's a curious thing to talk about. I first met the exposure triangle on last Tuesday. It is a triangle that refers to how the image is recorded by the camera and the amount of light being captured. There are three main components; ISO, Shutter Speed, and Aperture. "ISO" refers to your sensitivity level of camera to light. "Aperture", or "F-Stop", refers to the adjustment of how much light you will let in with your camera lens, or how wide you open the lens. " Shutter Speed", means how fast the lens would open and close. There you have it, the three components of the triangle. If you worked together with these three, it's a key success to your photography and recording's. However, you might want to adjust various settings to get the good values you need.
Summary;
Link; fstoppers.com/education/exposure-triangle-understanding-how-aperture-shutter-speed-and-iso-work-together-72878
0 Comments
Overall in Illustrator, we have done vector and shoved bitmaps over a side for now. We're almost done with vector, and later moving onto audio. Friday is our last day, so it was exciting for me to work on some audio for next week. I just want to show how it was great working with vector in Illustrator. It had math such as curves, precision, more guides, and handy tools that I couldn't stop messing with. Also, the image quality in the bitmap was bad. But in vector, it's different because there are no small pixels when you zoom in the image even more. No matter how much you want to enlarge the image, it would still look good. I'm not a vector graphic or a bitmap, I'm just saying that I enjoyed it more because vector got more options for you than bitmap does. But you can disagree if you like.
Summary;
Source/Link; www.scan2cad.com/tips/bitmap-vs-vector/ In many times, we ran into anchor points a lot. This was a new practice tool for me using Illustrator. An anchor point is a point that connects to make a line segment. It's not bad after all in my experience, because I like the way that you can manipulate the directions. For example, You can get it to turn into a sharp corner, or adjust the curves. You could adjust the handles, and can also add or delete your anchor points. Creating shapes, objects, lines, curves, there's much into it. Basically, the three types of points are straight, curved, and combination. For short, combination point is where a curved and straight point meet. Sometimes you would have to pull your selected anchor point back and forth so that you can connect it to the others, which can be the handle or not. But other than that, there's not much problem dealing with anchor pints in making objects that we want.
Summary;
Source; helpx.adobe.com/illustrator/using/editing-paths.html |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
Categories
All
Last Updated by 5/24/19
|