In the final quarter of 2018, we are currently now in 3D modeling. I want to talk about the first thing we learned about the new subject. Basically, 3D modeling was mostly composed of math, and had more complications and advanced tools than Illustrator. It is on 3ds Max. Cartesian coordinates are a system of that specifies each points on a plane. This time, you've got three of them; X,Y, and Z. The directions to where they point depends on the type of interface you put it on. As far as I know only a few weeks into this, making shapes like cubes, pyramids, prisms and others, can be also done on the plane. X, Y, and Z helps you move around your object.
Summary;
Source;knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-0F3E2822-9296-42E5-A572-B600884B07E3-htm.html
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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