Recently while in 3d modeling with 3ds Max, I discovered a new modifier, known as Stretch. The Stretch modifier applies a scale effect, either deforming or forming a new result. In related to parametric modeling, the parameters can also be altered. You can change the amount you want to sketch and the amount you want to amplify. I decided to make a new model using the modifier. For my choice of creating my model, I chose to make a Hershey's chocolate. I created the the chocolate piece of candy by using the standard primitive of a cylinder. Under the modifier, you can see that there is something called a Gizmo. That helps you modify scene geometry or other effects. Once I finished with one Hershey's candy piece I've thought of making another set of the candy. practicing with the new modifier helped me learned which ways and axis lines I can stretch my parameters of the created model.
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Source of info; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C04E6983-7053-4EF1-8BC4-FD7B2EF78DAF-htm.html Source of Tutorial; www.youtube.com/watch?v=HqA9bgB-Vrc
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Since after my experience with modeling on 3ds Max, I like to point out that it’s been going smoothly. A new assignment has been given, and we were ask to find a tutorial and make a model on our own. I decided to make a set of of stairs, which can be changed drastically by altering its length, width, and all the other parameters. This is an easy tutorial, as it reflects my use and practice of parametric modeling from the previous modeling assignments. Parametric modeling involved changing and editing its parameters. It can get us numerous amounts of results. As I explored through the tutorial, I found new shapes that I could work with, and it happened to be the stairs, and other furniture-like shapes such as doors and shelves. Unlike using original primitives by creating prisms, the new shapes modeled with parametric modeling is useful for interior designing and architecture. When I modeled with these new shapes, it seemed easier and much more helpful too. The stairs itself amazed me. The more you change the parameters, the more different and possibly better it looks. It could have more steps, less steps, and many more.
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Source of tutorial; www.youtube.com/watch?v=7E_ZMQybRv0&t=4s&list=LLkcfqD-0VvdV2ha12R40YOQ&index=2 After watching the Angry Birds movie a few while ago, I pretty still enjoy the action and humor that the directors had objectively put into this film. I want to go over and discuss about this particular subject, since it’s the game I used to play in my childhood. The first impressions when I saw the birds and pigs was they did a good job making it a 3D-dimensional character from the old original game. It helped me to clarify which bird was which and who the pig’s king was. Secondly, the new personalities surely did best fitting their capabilities, such as the yellow triangular bird we know as Chuck. Being the fastest bird running a hundred miles per hour, so does his personality, also running his mouth fast. What about the original game itself? Since the movie was based on the game, it stood as a fundamental tool to later develop into a great funny film. A recognizable popular app made by Finnish Rovno, gets transformed into an “entertaining” show. As it was true, they made the film to help us understood more about the origins of the bird squad and how they came along together to fight the pigs as their main enemy. It still suffered the same fate as the Emoji Movie. Overall, I still think that the animations with the pigs and birds were great, as along with the other characteristic traits. The identification and blueprint of the birds of the movie looks almost identical to the original game. The only thing that they needed to improve in the movie was that they could have made the jokes seem more comfortable and mature for the audience to approach to, including for the children.
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Source 1; https://www.theguardian.com/technology/2016/may/07/here-comes-the-angry-birds-film-but-why-cant-a-game-just-be-a-game Source 2; venturebeat.com/2016/05/22/the-angry-birds-movie-how-rovio-turned-its-hit-game-into-an-animated-film/ |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
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Last Updated by 5/24/19
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