Recently, we've been playing around with simulations in 3ds Max during the second quarter in Digital Design and Animation II. Now, it was time to work on something a little more interesting, simulations. We used a new modifier, called Cloth, to simulate and define cloth and collision objects for our assignments. This so far is one of my favorite modifiers of all because of its effectiveness and realistic animation of the clothe. The fun part I enjoyed was certainly creating the flag, being creative to assign an appropriate picture to my plane, which makes it a flag. Eventually applying the strength of force, gravity, and wind, made it looked really good once it was waving. I simply used Standard Primitives to make a cylinder for the pole and a plane to be the flag of my creation. When making the flag, I went to object properties to edit and select my preset options to either apply the Cotton preset or the Silk preset. The most difficult part of the activity was that the amount of force has to be correctly applied, otherwise polygons will deformed the flag and will not turn out the way you will expect it. The errors can be reversed by going back and alter the force strength, that way the object will simulate correctly. But after all, it is still fun. You can use the cloth modifier to animate any other objects you would like to make, such as a tablecloth, pillow, napkin, blanket, or even a tent.
Overall Summary;
Source; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-1663898B-7C53-4123-9D54-7B7EE843FB92-htm.html Source 2; vrayschool.com/3ds-max-curtains-wind-simulation/
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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