My grade improved from the amount of work I did during this quarter, compared to the previous second quarter. The more modeling assignments I did, the more experience I gained from using the software. Each work's grade rose higher. I missed some of them, due to lack of knowledge or due to short amount of time. Eventually I went back and fixed the missing grades by reading the instructions carefully and turning them in. More knowledge had been unlocked to new controls and secret features of the modeling software. Yes, I've said this once or more in the last blog, but this is the one thing that made me felt more better than the last time. the modeling becomes a little bit easier as I work each time, so therefore the progress is steadily increasing.
Overall Summary;
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Well, since the quarter is about to end, I would like to overall say what I think about rigging. Rigging first of all is when you're making your model to move. Of course, as other students suggest, it is the most difficult topic in Digital gaming design, mainly because they are much more complex than any other objects, such as Camera, Lighting, and Parametric modeling. More to do, such as skinning, creating a CAT character, and using hierarchy to link objects together so that they work properly and in order are the obstacles. My favorite part is what the possible result would be. Trial and error is very common, sometimes that our model will snap out of place and crash, making us to repeat there process again. In the end, rigging in't easy as we expected.
Overall Summary:
Link; conceptartempire.com/what-is-rigging/ |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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