Airline commander is probably the most advanced flight simulator on mobile that is free. I've just recently played the game, with a very good accuracy of graphics and aircraft. The great reviews have recommended this game, so which I intend to download it right away. Other crappy-like and free flight simulators can't be better than this one. In the game, your objective is to learn how to land and take off from different airports around the world. As you complete your successful missions, you receive back cash and credits. With more you saved and received, you'll be able to expand your fleet by buying more aircrafts. Extra features are also included, such as engine fires and gear retraction to make the game even more appropriate. In conclusion, I think the simulator is a very good game, as you can learn the complicated procedures of flight and landing.
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Reference Source; itunes.apple.com/us/app/airline-commander/id1333476679?mt=8
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3D modeling has inspired me to become more interested in, because it serves multiple real life purposes. Not only this is used for the gaming and tech industries, but other as well. Saving people's lives, innovating blueprints for architecture, and usage for military development are great examples of what 3D modeling is used for. Experiencing my first time with this was difficult, having dozens and hundreds of tools to learn of what they do. For me, tutorials help more of a better understanding into your engagement as your beginning guide. Basically, 3D modeling is in computer graphics, a representation of an object in three-dimensional. This is generated with mathematics, so you have to be experienced with them. Downloading a best free app or software also helped me developed my skills overtime and progress is starting to improve in 3ds Max and Zbrush. Practice, and you'll get the hang of it.
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Reference Source: i.materialise.com/blog/en/how-to-get-started-with-3d-modeling-an-interview-with-3d-modeling-expert-jonathan-williamson/ What I learned about getting yourself in a good position of any gaming industries is that it is not too complicated. In order to be have success of doing this, you need to start at the beginning like most other jobs would do. You will need to find a subject that you're really interested in the gaming industry, such as graphics engineering, animation, audio, writing, interpreting, and the list goes on. Anything that you think you're capable of doing will mostly likely make you get accepted. Practice, and soon your developing skills will improve overtime. It's really important that you need tons of experience and learning.
For example, I've been known for being best in 2D specialization for many years. I can become a concept artist for any gaming company. However, I did not get accepted into a best art school. Facing first rounds of rejections is alright, because that is what everyone goes through before getting the job. What you can do is to make a portfolio and blog . It's a collection of your progress and accomplishments, which keeps record and reflect of what you do in your living. This informs people of what you are good at and what recommendations they will provide you with. This is much more easier to keep track with than having everything scattered everywhere. It is good to begin at the first processing stage in order to be recommended for a career in the company. Having a great passion for what you love to do will also make you succeed. My advice, is to find what you're good at, and start from there. You will later end up in good position within a gaming industry Summary;
Source 1; https://www.gameindustrycareerguide.com/how-to-break-into-video-game-industry/ Source 2; www.theguardian.com/careers/careers-blog/2015/apr/20/turn-your-virtual-fun-into-a-career-reality-nine-ways-to-get-a-job-in-gaming |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
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Last Updated by 5/24/19
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