I later then learned on the color theory in class as our new topic. I would like to discuss more about analogous colors. The reason why I liked this a lot is because it's pretty easy for me to use and learn in my visual art class. Basically, it's when the colors are adjacent to each other on the color wheel, and doesn't compete with each other. Together, they create harmony and a really nice smooth blending I believe. The warm go with the warm, and the cool goes with the cool. For example, some of the three analogous colors would be red, red orange, and orange. They move to a new color smoothly, not rough. It often happens and can be seen in nature, like in the four seasons when the leaves gradually change color from either red to green. In game design and some other purposes, your eye is the guide to choose a good focal color, so that it creates contrast and and make things a little more interesting.
Summary;
0 Comments
After my first personal experience with Photoshop, I would now say I'm seventy percent confident. We were now using composition techniques in Photoshop to help us understand more about the objects in photos and pictures. We talked about the rule of thirds, odds, and perspective. I want to discuss more about perspective is because is the they make the scene look more interesting and accurate. Perspective shows the relationship between different objects using lines on a plane or curves. This demonstrates dept, width, and distance. It's also how you view your scene at an angle. This also called "The Rule of Thumbs." Without any perspective in your scene or pictures, it won't be interesting since you can't get a sense of what's going on. It's like having a point of view as well.
-Overall summary;
-Source; digital-photography-school.com/using-depth-of-field-and-perspective-for-better-composition/ |
AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
Categories
All
Last Updated by 5/24/19
|