Now that winter break is over and the near end of second quarter is coming, I like to reflect and review the modeling techniques/topics we had done. I've got more interesting information from my experience. Adding up all the techniques from the previous reflective posts I've recently blogged about, it includes about parametric, simulations, different uses of modifiers, and a new topic I haven't mentioned yet is rendering your model in Mental Ray or V-Ray. They render your 3D modeling in a high, real life-like quality. But back to the post, these techniques will be a true definite helpful source of skills for future modeling assignments, such as making more highly advanced vehicles, architecture buildings, cities with moving objects, and anything else that is in a new level of advancement of modeling and animation. For me I can use these techniques to design Apple products, since the satisfying high-quality commercials has caught my attention. I can use different amount and types of forces such as the Gravity Space Warp to simulate how the product moves, just exactly how they performed in their commercials. For the edges and sides of the model, I can create smooth curves like how Apple designed the sides of the previous iphone X, and applying modifiers such as Turbosmooth for better results. Most of the products I've seen designed by them are surprisingly curved, such as the ipad, Airpods, Magic Mouse, and the list goes on. Eventually the work could be rendered in Mental-ray or V-Ray in order to give them the high-quality gloss appearance. It was the particle systems, the rendering in Mental-Ray/V-Ray and forces simulation that gained my interest. It appealed more to the real life world, helping me understand how physics and motion work.
Overall Summary; - Previous techniques can be used to master upcoming assignment on 3d modeling. -Good model efficiency for better result Source 1; architizer.com/blog/practice/tools/ten-tips-for-3ds-max/ Source 2; cgtricks.com/7-basic-modeling-tips-3ds-max/
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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