To say at least, I've learned a lot of unknown features in 3ds Max, however still many complications. I've learned how to alter different settings in the render for high good quality, use UVW mapping, and applying maps to physical material. Quarter three now focuses in targeting how well you can render your modeling assignment. Especially, what is most important is knowing your detailed icons in the material editor, taught form last year in freshmen year. In the material editor, this is where applying your material maps and assigning them to certain objects take place. The rendering topic is probably where my favorite spot is now so far in. Concentrating to real life rendering, it took me a long way just to learn the right way to render. Some of my complications I ran into have been discussed recently from my old posts, and yes, there will still be challenges as I learn more new stuff. but overall, it's good right now.
Source; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-988BEF83-698B-4807-96AC-79089392E57E-htm.html
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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