Ah yes, with a few weeks left in school, and we are one unit away from Rigging, which seems difficult already. Camera and lighting are the two units where we are currently in. So far, the two sets are another real simulator. How? The camera unit demonstrates how to use and film with camera and alter its lens settings. Meanwhile the Lighting unit shows real life lighting works, such as Skylight, Directional, Omni, and Photometric. In my experience, it was a little tricky when it comes to setting the parameters correctly and accurately to make it function properly. But overall both the units are not as bad, they are easy to say, as we understand how to use our 3d modeling thinking to help ourselves understand how they work.
Overall Summary;
Source; knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Getting-Started/files/GUID-CE44A3D7-0C03-43D0-A187-A63B228449B6-htm.html
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AuthorHello! I'm Andrew-Nguyen. I'll be posting and reflecting of what I will learn in Game art design of 2018-19. Stay tuned for more soon!! Archives
June 2019
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Last Updated by 5/24/19
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